Tag Archives: Design

Web Adventures v6.0

Finally. After years of development version 6.0 of Web Adventures is online. I hope you like it and I am looking forward to hear your feedback.

This layout does not only look much better than the previous one, it is also fully responsive and should work on nearly every device. It is also more flexible in the sense that it now supports different post formats. For example, I am now able to write Daring Fireball styled Linked List posts. However, there are still quite a few bugs. I hope that I am able to fix them in the next few days.

List of known bugs

  • Existing articles may are broken. This is true especially on mobile devices.
  • The layout is untested in Firefox and Internet Explorer. I will try to fix it in those browsers as soon as possible. The layout works great in Firefox 12.
  • Lists (like this one) are missing correct margins and line-height. Fixed April 29 23:14
  • Styles for code sections are missing.
  • Embedded Tweets are not correctly styled.
  • Retina graphics (logo) are missing.
  • iOS Change orientation zoom bug.
  • Styles for Subscribe To Comments are missing. Fixed May 3.
  • Link to RSS feed is missing.
  • Apple Touch Icons looks ugly.
  • Meta Data in Image posts are wrongly formatted. Fixed May 6.

If you find additional bugs please let me now. I will update this list if I discover new bugs or fix them.

Designers and Developers

Bastian Allgeier:

For an interface designer, handing over your designs to the developer means losing control of the creative process. Of course, you will be working together on the project and communicating back-and-forth, but it will never result in a creation that is all of your own. In other words, you will never be independent in your creativity.

I am currently implementing the new layout of Web Adventures and I thought about using Bastians Kirby. Ultimately I decided to stay with WordPress since the code of Kirby is shit. Kirby is a great idea, but I would not be able to work with its codebase.

The main problem here is that these people don’t understand the difference between being able to combine some if, while and foreach statements to have a working program and the actual process of software engineering. Combing if, while and foreach is the easiest part of the development process. The hard part is writing maintainable, understandable and extensible code. Each line of source code gets written one time but different people read it dozens of times. In any serious software project you will spend more time on architecture, testing and documentation than actual writing code. I am studying Software Engineering now for ten semesters and I can tell you that writing code is only a very small part of it.

And the other problem is: If the designer is also the developer he can implement whatever he designed. Even if it is bullshit. A developer has a different background, a different perspective and he can provide some kind of additional quality control. Of course the designer will also provide quality control to the developer.

While it may helps if the designer has some basic programming knowledge, the designer should not be the person implementing it. It also helps if the developer has some design skills and a sense for good design, but he should not designing. Team work is often hard, but its worth it.

Startups, This Is How Design Works →

Wells Riley:

It’s so much more than that. It’s a state of mind. It’s an approach to a problem. It’s how you’re going to kick your competitor’s ass. This handy guide will help you understand design and provide resources to help you find awesome design talent.

Awesome.

Hier steht gar nichts still

Dmitry Dragilev:

In the past few years people have started paying an insane amount of attention to √¢‚Ǩ≈ìgreat design and usability of products.” Why is that? Well, entrepreneurs, CEOs, business folks are starting to realize that √¢‚Ǩ≈ìDesign√¢‚Ǩ¬ù is their competitive advantage. Most of the technology capabilities have already been commoditized. Design has not. So it is no surprise that “great designers” are in high demand.

Das ist Schwachsinn. Ich meine den Technologieteil, der Designteil stimmt (vermutlich weil ZURB eine Design- und keine Technologiefirma sind). Vielleicht meint der Autor damit Standardsoftware wie CMS oder Blogssysteme. In diesen Bereichen mag die Technologie abgehackt sein und die wesentlichen Fortschritte basieren im Design. Vielleicht meint er auch die theoretischen Grundlagen wie Architekturen oder Methodologien, aber das sagt er nicht. Derzeit ist eine unglaublich spannende Zeit in der Informatik, Technologien wie NLP oder Semantic Web entwickeln sich rasant weiter. Daher: Die Welt braucht mehr Techniker, nicht nur Desingineer die wunderbare Frontends entwickeln, sondern Menschen die den Hardcore Stuff im Hintergrund machen.

Ist das Album jetzt auf meinem iPhone?

Anzeige ob ein Album auf dem iPhone oder dem iPad ist

Apple sollte in iTunes etwas einbauen, dass anzeigt ob ein Album auf meinem iPhone und/oder meinem iPad gespeichert ist oder nicht. So ähnlich wie in meinem kleinen Mockup da oben. Nur besser.

How Could You Forget That Yellow Bird?

How Could You Forget That Yellow Bird?
How Could You Forget That Yellow Bird?
(aus dem Song We Are Nowhere And It’s Now von den Bright Eyes)

M√ɬ°rio Belém, Designer aus Portugal

M√ɬ°rio Belém ist ein Designer aus Portugal. via.

Design: Andrés B.

Design von Andrés B. via.

Design: Pete Harrison

Design: Pete Harrison

Portfolio von Pete Harrison (Behance). via.

Design: Sakke Soini

Design: Sakke Soini

Behance-Profil von Sakke Soini. via.